Hydration is an aspect of Minecraft that governs the gameplay similar to Hunger and Health. It requires the Player to drink water via Water Bottle, Bucket, or other source. Otherwise if the Player doesn't drink water in gameplay, they will die from Hydration. Hydration is judged by a meter in the Player's inventory, with that represent the Player's Hydration. The bar is located underneath the 4 square crafting table in the Player's Inventory. The Player cannot sprint if the bar is too low, nor can they do certain actions. Drinking water from a Water Bottle will give the Player , and if the Player drinks water from a bucket of water it will give them . Eating Melons also gives the Player .
Effects[]
- When the Hydration meter (in the Player's inventory) is at least at , the Player's health will slowly start to regenerate at per 4 seconds.
- If the Player is out of all 10 , they will start to loose health by 1 heart per 2 seconds.
- If the Player's hydration bar is at , they can't sprint or do other actions. And they will be turn slow instead, unless they drink water.
Mechanics[]
The Hydration Bar is represented as . And the Player will loose points every 10 seconds if they don't drink any water. The hydration bar is located in the Player's inventory under the 4 square crafting table. Drinking water from any scource lasts 20 seconds when drank.
Sprinting cannot be done at , unless the Player drinks water from a scource.